Segments

Cloud Computing Services

A relatively new segment, cloud computing is the practice of using a network of remote servers hosted on the Internet to store, manage, and process data, rather than a local server or a personal computer.

Electronic Commerce

Companies in this particular segment design and publish software to conduct business-to-business and business-to-consumer transactions through the Internet and other computer networks.

Entertainment Software

Companies in this segment create video games and other entertainment software. Major products include items such as console software, handheld games, smartphone applications, and personal computer games.

The Technology industry is Highly Concentrated. The production in this industry is dominated by a small amount of large firms that are able to shape the industry’s direction and price levels.


Primary Demand Drivers

  • Rapid technological advances, but spending depends on the health of the domestic economy

Profitability Drivers

  • Technical expertise
  • Innovative services
  • Effective marketing

From the Blog Blog RSS

Cryptocurrencies have been gaining popularity and attention over the past few years, with more and more people investing in them to diversify their portfolios. Some trending names you may have heard of include Ethereum, Bitcoin, and Tether. As the industry expands, so do concerns about illegal activities such as money laundering and terrorism financing. The European Union (EU) parliament recently approved the world’s first comprehensive cryptocurrency regulation to address these concerns. The name of the law is Markets in Crypto-Assets (MiCA). This landmark decision has significant implications for businesses operating in the crypto industry.

Almost every person has grocery shopping as a weekly chore. With the COVID-19 pandemic, there has been a shift in the way consumers shop for their groceries. Companies like Amazon and Instacart were the only options in the past, yet the competition has been changing rapidly with new opportunities entering the market. First, it is a growing industry, with total sales doubling since the start of the pandemic. Consumers in the United States spent USD 1.7 trillion online between March 2020 and February 2022, which is USD 609 billion more than they did in 2018 and 2019. In 2022, the amount of money spent online was expected to hit USD 1 trillion for the first time, according to Adobe, who anticipates that increase to continue this year.

Sources

  1. SelectUSA (Date Accessed: 6/1/2017)